Investor Relations
- Home
- Investor Relations
- New Mid-Term Plan
Growth Strategy(G-EST 2025 Mid-Term Plan)
The imaging-related business, the main business area of the group, has been seeing the market environment undergoing rapid transformation amid changes in social environment spurred by the COVID-19 pandemic as well as rapid technological innovations. The transformation has brought the emergence of online live performances and new forms of entertainment using the metaverse. In addition, competition among video streaming service providers has become ever fiercer.
Seeing this environment as an opportunity for growth, the group formulated the G-EST2025 Mid-Term Plan. Under the plan, we focus on multiple measures to achieve targets for FY2025, which are net sales of 100.0 billion yen and operating income before goodwill and other amortization of 8.0 billion yen with an operating margin of 8%.
In FY2022, the second year of the Mid-Term Plan, the results exceeded our Mid-Term Plan targets, mainly owing to strong sales and significant growth of E2E services for domestic and international video streaming service providers. Net sales were 94.1 billion yen, and operating income before goodwill and other amortization was 5.7 billion yen with an operating margin of 6.1%. For FY2023, we forecast net sales of 100.0 billion yen and operating income before goodwill and other amortization of 5.9 billion yen with an operating margin of 5.9%.
<Redefining our key strategies and management indicators>
The group has affirmed that improvement of profitability is an important issue for us to become a “highly profitable group” by FY2025, the vision we have stated in the Mid-Term Plan. Accordingly, the group has reviewed strategic policies and has added “Expansion of game-related business” as a new strategy. Going forward, based on our five key strategies, we will work on multiple measures to achieve our targets for the new management indicators, namely net sales of 110.0 billion yen, an operating margin before goodwill and other amortization of 8%, and EBITDA of 11.0 billion yen.
G-EST means: From five key strategies
- G
The “4Gs,” Growth, Global, Game, and Group
- E
E2E, and Live Entertainment(global E2E business, live entertainment business)
- S
System(Imaging Systems & Solutions business)
- T
Transformation(Transformation business)
The vision of the G-EST 2025 Mid-Term Plan
Setting business policies and targets by categorizing our businesses of three segments into five key strategies
Financial goals for FY2025
We aim to be a balanced, highly profitable business that is resilient even under adverse circumstances.
Five key strategies
- 1
Expand the “Global E2E” business
- 2
Establish a new Live Entertainment business
- 3
Generate additional business value in the Imaging Systems & Solutions business
- 4
Expansion of the Game-related business
- 5
Complete transformation in the “Transformational business”
- 1
Achieve company transformation through DX
- 2
Strengthen R&D capabilities
- 3
Secure & activate talented employees